Raphael StäblerHow I Trained an AI to Play My Mobile GameMy motivation for starting to code was that this was the way to teach a computer new things. I feel like with the advent of machine learn…Jul 20, 20221Jul 20, 20221
Raphael StäblerPCB Design — A Hobbyist’s PerspectiveBeing a software engineer by trade, I got into hardware design as a hobby a couple of years ago. In this post I’m going to share some of…Aug 27, 20211Aug 27, 20211
Raphael StäblerFrom Zero to MVP in 3 Months With FlutterI’ve recently been approached by a young start-up because they needed an app for their delivery business. Time to market was crucial and…May 10, 20215May 10, 20215
Raphael StäblerVon 0 auf MVP in 3 Monaten mit FlutterVor einiger Zeit bin ich von einem jungen Start-Up kontaktiert worden, weil sie eine App für ihren neuen Lieferservice benötigten. Die App…May 10, 2021May 10, 2021
Raphael StäblerinLevel Up CodingFunctional Components for Experienced React DevelopersWe’re in the midst of a big paradigm shift in the world of software development. Just like object oriented programming became fashionable…Oct 3, 20201Oct 3, 20201
Raphael StäblerBehold the Breadboard GameboyIt’s been almost a year now since I set out to build my own handheld console. I learned a lot about the inner workings of the original…Sep 10, 20201Sep 10, 20201
Raphael StäblerinThe StartupHow to Create an Automated Build Pipeline for Your Arduino ProjectAutomated build pipelines are a crucial part of professional software development. Now, you may not think of your typical hobby Arduino…Jul 13, 20201Jul 13, 20201
Raphael StäblerCreating a Display Timing Circuit — Part 5 of a SeriesIn the last installment of this series about creating my own handheld console I’ve shown my version of a Gameboy emulator running on a…Mar 1, 2020Mar 1, 2020
Raphael StäblerRunning Tetris On My Arduino-Based Emulator — Part 4 of a SeriesThis is part 4 of a series that started with my introduction to the project of creating my very own handheld console. After learning a lot…Jan 19, 2020Jan 19, 2020
Raphael StäblerMemory and Memory-Mapped I/O of the Gameboy — Part 3 of a SeriesIn the second part of this series I was talking about the Gameboy’s CPU and how it can be emulated. The DMG CPU’s contact to the outside…Jan 6, 2020Jan 6, 2020