Raphael StäblerHow I Trained an AI to Play My Mobile GameMy motivation for starting to code was that this was the way to teach a computer new things. I feel like with the advent of machine learn…9 min read·Jul 20, 2022--1--1
Raphael StäblerPCB Design — A Hobbyist’s PerspectiveBeing a software engineer by trade, I got into hardware design as a hobby a couple of years ago. In this post I’m going to share some of…7 min read·Aug 27, 2021--1--1
Raphael StäblerFrom Zero to MVP in 3 Months With FlutterI’ve recently been approached by a young start-up because they needed an app for their delivery business. Time to market was crucial and…7 min read·May 10, 2021--5--5
Raphael StäblerVon 0 auf MVP in 3 Monaten mit FlutterVor einiger Zeit bin ich von einem jungen Start-Up kontaktiert worden, weil sie eine App für ihren neuen Lieferservice benötigten. Die App…7 min read·May 10, 2021----
Raphael StäblerinLevel Up CodingFunctional Components for Experienced React DevelopersWe’re in the midst of a big paradigm shift in the world of software development. Just like object oriented programming became fashionable…5 min read·Oct 3, 2020--1--1
Raphael StäblerBehold the Breadboard GameboyIt’s been almost a year now since I set out to build my own handheld console. I learned a lot about the inner workings of the original…4 min read·Sep 10, 2020--1--1
Raphael StäblerinThe StartupHow to Create an Automated Build Pipeline for Your Arduino ProjectAutomated build pipelines are a crucial part of professional software development. Now, you may not think of your typical hobby Arduino…10 min read·Jul 13, 2020--1--1
Raphael StäblerCreating a Display Timing Circuit — Part 5 of a SeriesIn the last installment of this series about creating my own handheld console I’ve shown my version of a Gameboy emulator running on a…2 min read·Mar 1, 2020----
Raphael StäblerRunning Tetris On My Arduino-Based Emulator — Part 4 of a SeriesThis is part 4 of a series that started with my introduction to the project of creating my very own handheld console. After learning a lot…5 min read·Jan 19, 2020----
Raphael StäblerMemory and Memory-Mapped I/O of the Gameboy — Part 3 of a SeriesIn the second part of this series I was talking about the Gameboy’s CPU and how it can be emulated. The DMG CPU’s contact to the outside…7 min read·Jan 6, 2020----