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Raphael Stäbler
Raphael Stäbler

268 Followers

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Jul 20, 2022

How I Trained an AI to Play My Mobile Game

When I started my programming journey as a kid, my main motivation was that this was the way to teach new things to a computer. I feel like with the advent of machine learning there is now a second way of teaching a machine — or in the case of…

Machine Learning

9 min read

How I Trained an AI to Play My Mobile Game
How I Trained an AI to Play My Mobile Game
Machine Learning

9 min read


Aug 27, 2021

PCB Design — A Hobbyist’s Perspective

Being a software engineer by trade, I got into hardware design as a hobby a couple of years ago. By hardware I mean mostly printed circuit boards (PCBs). Having control over both hardware and software is a great way to get creative. I’ve only designed 3 boards so far yet…

Pcb Design

7 min read

PCB Design — A Hobbyist’s Perspective
PCB Design — A Hobbyist’s Perspective
Pcb Design

7 min read


May 10, 2021

From Zero to MVP in 3 Months With Flutter

I’ve recently been approached by a young start-up because they needed an app for their delivery business. Time to market was crucial and the app was supposed to be available for both Android and iOS right from the beginning. Having done native development for both platforms in the past, I…

Flutter

7 min read

From Zero to MVP in 3 Months With Flutter
From Zero to MVP in 3 Months With Flutter
Flutter

7 min read


May 10, 2021

Von 0 auf MVP in 3 Monaten mit Flutter

Vor einiger Zeit bin ich von einem jungen Start-Up kontaktiert worden, weil sie eine App für ihren neuen Lieferservice benötigten. Die App sollte so schnell wie möglich marktreif und gleich von Anfang an sowohl für Android als auch für iOS verfügbar sein. …

Flutter

7 min read

Von 0 auf MVP in 3 Monaten mit Flutter
Von 0 auf MVP in 3 Monaten mit Flutter
Flutter

7 min read


Published in Level Up Coding

·Oct 3, 2020

Functional Components for Experienced React Developers

We’re in the midst of a big paradigm shift in the world of software development. Just like object oriented programming became fashionable a couple of decades ago, functional programming may become an idea of similar significance. The term functional is becoming synonymous with words like pure and stateless. If you’re…

React

5 min read

Functional Components for Experienced React Developers
Functional Components for Experienced React Developers
React

5 min read


Sep 10, 2020

Behold the Breadboard Gameboy

It’s been almost a year now since I set out to build my own handheld console. I learned a lot about the inner workings of the original Gameboy as well as about electronics in general. In the last installment of this series I talked about creating a display timing circuit…

Electronics

4 min read

Behold the Breadboard Gameboy
Behold the Breadboard Gameboy
Electronics

4 min read


Published in The Startup

·Jul 13, 2020

How to Create an Automated Build Pipeline for Your Arduino Project

Automated build pipelines are a crucial part of professional software development. …

Arduino

10 min read

How to Create an Automated Build Pipeline for Your Arduino Project
How to Create an Automated Build Pipeline for Your Arduino Project
Arduino

10 min read


Mar 1, 2020

Creating a Display Timing Circuit — Part 5 of a Series

In the last installment of this series about creating my own handheld console I’ve shown my version of a Gameboy emulator running on a Teensy 4 with a 2.4 inch Arduino display module attached to it. For the final build I intend to use a 4 inch display. For this…

Electronics

2 min read

Creating a Display Timing Circuit — Part 5 of a Series
Creating a Display Timing Circuit — Part 5 of a Series
Electronics

2 min read


Jan 19, 2020

Running Tetris On My Arduino-Based Emulator — Part 4 of a Series

This is part 4 of a series that started with my introduction to the project of creating my very own handheld console. After learning a lot about the internal workings of the original Gameboy, it’s finally time to see some results. This is also going to conclude the emulator development…

Arduino

5 min read

Running Tetris On My Arduino-Based Emulator — Part 4 of a Series
Running Tetris On My Arduino-Based Emulator — Part 4 of a Series
Arduino

5 min read


Jan 6, 2020

Memory and Memory-Mapped I/O of the Gameboy — Part 3 of a Series

In the second part of this series I was talking about the Gameboy’s CPU and how it can be emulated. The DMG CPU’s contact to the outside world is through memory and memory alone — at least that’s what it looks like to the CPU itself. Some of the memory…

Programming

7 min read

Memory and Memory-Mapped I/O of the Gameboy — Part 3 of a Series
Memory and Memory-Mapped I/O of the Gameboy — Part 3 of a Series
Programming

7 min read

Raphael Stäbler

Raphael Stäbler

268 Followers

Software Developer and Entrepreneur at productionbuild.de

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