How I Trained an AI to Play My Mobile GameMy motivation for starting to code was that this was the way to teach a computer new things. I feel like with the advent of machine learn…Jul 20, 2022A response icon1Jul 20, 2022A response icon1
PCB Design — A Hobbyist’s PerspectiveBeing a software engineer by trade, I got into hardware design as a hobby a couple of years ago. In this post I’m going to share some of…Aug 27, 2021A response icon1Aug 27, 2021A response icon1
From Zero to MVP in 3 Months With FlutterI’ve recently been approached by a young start-up because they needed an app for their delivery business. Time to market was crucial and…May 10, 2021A response icon5May 10, 2021A response icon5
Von 0 auf MVP in 3 Monaten mit FlutterVor einiger Zeit bin ich von einem jungen Start-Up kontaktiert worden, weil sie eine App für ihren neuen Lieferservice benötigten. Die App…May 10, 2021May 10, 2021
Published inLevel Up CodingFunctional Components for Experienced React DevelopersWe’re in the midst of a big paradigm shift in the world of software development. Just like object oriented programming became fashionable…Oct 3, 2020A response icon1Oct 3, 2020A response icon1
Behold the Breadboard GameboyIt’s been almost a year now since I set out to build my own handheld console. I learned a lot about the inner workings of the original…Sep 10, 2020A response icon1Sep 10, 2020A response icon1
Published inThe StartupHow to Create an Automated Build Pipeline for Your Arduino ProjectAutomated build pipelines are a crucial part of professional software development. Now, you may not think of your typical hobby Arduino…Jul 13, 2020A response icon1Jul 13, 2020A response icon1
Creating a Display Timing Circuit — Part 5 of a SeriesIn the last installment of this series about creating my own handheld console I’ve shown my version of a Gameboy emulator running on a…Mar 1, 2020Mar 1, 2020
Running Tetris On My Arduino-Based Emulator — Part 4 of a SeriesThis is part 4 of a series that started with my introduction to the project of creating my very own handheld console. After learning a lot…Jan 19, 2020Jan 19, 2020
Memory and Memory-Mapped I/O of the Gameboy — Part 3 of a SeriesIn the second part of this series I was talking about the Gameboy’s CPU and how it can be emulated. The DMG CPU’s contact to the outside…Jan 6, 2020Jan 6, 2020