Memory and Memory-Mapped I/O of the Gameboy — Part 3 of a Series

The Address Bus

Memory-Mapped IO

Memory Map of the Gameboy

Memory map of the the original Gameboy

ROM and Switchable ROM Bank

Video RAM

Switchable RAM Bank

Internal RAM

Sprite Attributes

I/O

  • Video Controller
  • Sound Controller
  • D-Pad and Button Inputs
  • Serial Data Transfer via Link Cable
  • Timer

High RAM

Interrupt Register

Interrupts

Interrupt program flow

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